EU Digital Fairness Act targets loot boxes and addictive app design
The European Commission has proposed the Digital Fairness Act, a wide-ranging consumer protection package aimed at dark patterns, addictive features, gambling-like mechanics for minors and influencer marketing. Gaming and social platforms warn the rules go too far.

Key takeaways
- The European Commission has proposed the Digital Fairness Act to strengthen consumer protection across online services.
- Users would be able to turn off addictive features such as endless scrolling, autoplay and persistent prompts, including on AI chatbots.
- Gambling-like mechanics such as pay-to-win and pay-to-progress would be banned for minors.
- Influencers would have to disclose ads clearly, and subscriptions would be easier to cancel with renewal reminders.
In this article
What the Commission proposed
The European Commission published a proposed Digital Fairness Act on Wednesday, according to The Verge, setting out a broad set of consumer protection rules for online services. The package covers gaming, social media and e-commerce platforms, and its stated aim is to make the online experience fairer for users.
The proposal targets business models that push people to spend more time and money than they intended. It spans manipulative interface design, gambling-style mechanics in games, influencer advertising, personalised pricing and the way subscriptions are sold and cancelled.
Dark patterns and addictive design
One central element is a ban on manipulative marketing tactics, often called dark patterns, that steer consumers toward choices they would not otherwise make. The Commission's example is a false claim that a product is nearly sold out.
Services would also have to let users switch off features designed to keep them engaged, such as constant prompts, infinite scrolling and videos that play automatically. The restrictions on addictive design would extend to AI companions and general-purpose conversational chatbots as well, which widens the scope well beyond games and social apps.
Loot boxes and spending pressure on minors
The proposal takes aim at mechanics that encourage overspending. Gambling-like features, including pay-to-win and pay-to-progress systems, would be banned for minors under the plan.
The rules would also cover virtual in-app currencies, requiring transparent pricing so that buyers can see what they are actually paying. The Verge notes that the scope is wide enough to reach the recommendation algorithms on YouTube, TikTok and Meta platforms, as well as apps that nudge users to keep returning.
Influencers, ads and subscriptions
Influencers would be required to disclose advertising clearly, and the proposal includes restrictions intended to stop them from exploiting children's trust. Personalised advertising and pricing that singles out minors, or that leans on sensitive personal data, would also be limited.
Subscriptions and digital contracts would become easier to cancel. Companies would have to remind customers before an automatic renewal kicks in and before a free trial ends. For ticket sales, firms using virtual queues for cultural and sports events would have to display the current price in real time, at the highest price it could reach.
Human support and industry pushback
Consumers would gain the right to reach a human customer service representative, along with clearer rights when an AI agent makes purchases on their behalf. Transparent pricing would also be required around dynamic pricing.
The proposal is not universally welcome. Some gaming organisations have already criticised it, describing its rules on virtual currencies, loot boxes and micro-transactions for minors as unworkable, unjustified and disproportionate, The Verge reports. The measure is a proposal, not yet law, so its final shape will depend on the EU legislative process.
Sources
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