Skip to content
Theme
OnDevice Tools

GamingGame Releases

Ocarina of Time remake ReDead were toned down, says producer

Producer Hidemaro Fujibayashi says improved graphics and sound made the zombie-like enemies too frightening in early builds, so Nintendo softened them to keep the original feel.

Illustration of a zombie-like ReDead enemy from the Ocarina of Time Remake reaching towards Link

Key takeaways

  • Nintendo reduced how frightening the ReDead are in the Ocarina of Time Remake, according to Nintendo Life.
  • Producer Hidemaro Fujibayashi said improved graphics, sound and movement made the enemies very scary during development.
  • The team decided to preserve the original game's experience and scaled the design back.
  • The final ReDead remain somewhat scary but do not change the overall tone of the game.
In this article
  1. Nintendo softened the remake's scariest enemy
  2. Why the team changed course
  3. Where the ReDead stand in the final game
  4. What it says about remake design

Nintendo softened the remake's scariest enemy

Nintendo deliberately made the ReDead enemies less frightening in the Ocarina of Time Remake after early versions proved too intense, according to Nintendo Life. The zombie-like creatures, known for freezing Link in place when they spot him, were reportedly far more unsettling before the team intervened.

Producer Hidemaro Fujibayashi explained the situation in an interview with GameSpot. He said the remake's improved visuals made the creatures much more frightening than before, so the team chose to pull the design back towards the original game's tone.

Why the team changed course

Fujibayashi told GameSpot that better graphics, sound and movement combined to make the ReDead extremely scary. He said the staff believed this served the gameplay experience, but from a wider view the team felt it strayed from the feeling the original game was meant to preserve, so the design was scaled back.

Nintendo Life notes the decision was made so the remake would match the atmosphere of the original release. The concern was not that the enemies looked bad, but that their new level of horror could alter the experience players remember.

The published quote in the research material has Fujibayashi saying: "let's remember the experience that we don't want to change". No other wording from the interview appears in the available material.

Where the ReDead stand in the final game

Illustration: gaming, Nintendo, update, news and the labels Hidemaro Fujibayashi, Nintendo, Ocarina of Time Remake

According to Nintendo Life, the ReDead in the released version are still somewhat scary, but no longer frightening enough to change the overall experience. The creatures remain among the more memorable enemies in the adventure, which otherwise is not a horror-focused game.

The publication also asked readers whether Nintendo struck the right balance, and whether an even scarier version of the enemies would have been welcome in the Switch 2 release. Those are open questions, not settled points.

What it says about remake design

The story highlights a common tension in remake development: updated technology can accidentally shift a game's tone. Sharper graphics and audio can turn a mild enemy into a genuinely frightening one.

In this case, Nintendo reportedly prioritised fidelity to the original experience over pushing the horror further. Readers should treat the details as reported by Nintendo Life, which cites a GameSpot interview, as the material is unverified first-hand.

Sources

  1. Zelda Ocarina's ReDead Were Set To Be "Very, Very Scary" In The Remake, But Nintendo Decided To "Dial It Back"Nintendo Life

Tags

Spotted a mistake? See our corrections policy. Read how News by OnDevice works in our editorial policy.